Resurrecion Name: Angel de la Luz (Angel of Light)
Release Phrase: Levante el vuelo (Spread your wings) - Angel De La Luz (Angel of Light)
Sealed Zanpakutō Description: - Spoiler:
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Released Resurrecion Description: - Spoiler:
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The wings give him the ability of flight, they're not just for show.
Represent: Angel
Family: Holy
Ultimate Ability/Attack: Morning Star: Methias' "ultimate attack". Initially, Methias raises his hand into the air. Anything between his hand and the sky is immediately blown away, leaving just him and the sky left. The clouds then swirl into a circle, creating a halo-like shape around fifty meters in diameter. Shortly after this is done, several beams of holy light shoot towards eachother from the outer-halo, into the center of the newly found circle. As the beams collide, they form a huge ball of holy energy, which starts to fall to the ground, rapidly gaining speed as it falls. When this attack comes into contact with the ground, it creates a huge explosion, capable of destroying a city block and leaving it in nothing more than a ruin. This attack can be aimed in a general area, although the overall accuracy is somewhat low to make up for the immense power it possesses.
Can only be used once per battle.
While this has no charge time, once it's used, it takes 1 post for everything to be blown away and another post for the halo to be formed and the holy energy to be gathered. Finally it takes 3 posts to reach the ground, and another post to actually explode. (So, 6 posts before any damage could be incurred from this attack.)
Only capable of using in released state (Obviously)
After use, Methias is left drained. This attack is generally used when no other option is left.
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Ultimate Ability 2Gauntlets / Foot Guards of Holy Light: His weapons. While not a technique, these weapons are unique in the way that they function. Upon coming into contact with an opponent via any form of blow (Jab, uppercut, any punch in fact, as well as any kick), a blast of holy energy is imbued within the blow, causing an explosion of holy energy. Each "Blast" causes any victim hit to be sent flying away, the strength of the blow being comparible to being hit by a near-bala level blast. This is constant, and cannot be turned off by any means.
Techniques:Gift of the Gods: Methias imbues his gloves and foot guards with even more holy energy. As he does so, his wings begin to glow a white color. When he does this, his punches are stronger, and his flight speed is greatly increased. This lasts for 3 posts, and has a cooldown of another 3 posts. This can only be used 3 times per battle. (Speed and strength bonus = 1.5x base.)
Holy Burst: Upon blocking an attack, he has a 50% chance to create a blinding shield of holy energy that appears between himself and his opponent. This effectively lowers any damage he may recieve, and can even occur from "Hierro Blocks". This can only be used on every other attack recieved, and therefore has no definitive cooldown. Upon successful Holy Bursts, the opponent is knocked back enough as to allow Methias the chance to counter.
Lucifer's Spear: Thrusting his right arm forwards, he creates a spear of holy light. This spear can only be used for one hit. Upon coming into contact with the opponent, any wound inflicted would be suddenly filled with holy energy, before exploding in a more gruesome manner than many could consider possible. This causes a simply cut to be able to explode a good sized chunk of flesh from an opponents body.
5 post cooldown
Fountain of Rebirth: Placing his hand on his, or his targets chest, he imbues their body with the purest of Holy Energy, allowing for an enhanced recovery. This can heal nearly any wound, however, doing so takes a considerable amount of time, and the larger the wound, the longer the cooldown.
Minor wound: (For example, cut or minor ligament damage) 1 post recovery time, 2 post cooldown
Medium wound: (For example, gouge or flesh being removed from bone) 5 post recovery time, 10 post cooldown.
Heavy wound: (Anything from losing a limb, to being in a near dead state): 10 post recovery time, 20 post cooldown.
If interupted during the recovery time, the effects are lowered, and only part of the damage would be healed.