Name: Solitario
Release Phrase: "Howl."
Represent: Wolf
Element: Shadow
Sealed Description: As seen below, the blade on the right is pitch-black obsidian, through and through. The hilt-wrap of the white katana is a soft, light blue. The katana's blade itself is pure, snow-white as well; but with a hint and a touch of the same light, sky-blue coloring of the hilt. The blades are sheathed and strapped to the back of his pants in an "x" formation. Occasionally they manifest as Wakizashi rather than Katana. As noted by Isshin Kurosaki, those of and above Captain level have to control the size of their Zanpakuto, lest they all be forced to swing around weapons "the size of skyscrapers". Skaeith does so as he sees fit. Often he refers to his Zanpakuto' as his "Fangs".
- Spoiler:
[You must be registered and logged in to see this image.]
Released Description:
Skaeith's soft features change drastically to a more feral appearance. His canines elongate and become sharper, hands and feet turn to claws that are harder than the average Hierro, sharper than the average blade. Ears grow longer and to a point with a minor touch of soft, silver fur, and his unique eye color turns from azure to a yellow-gold with vertical slits for pupils. Still sporting his trademark punk-esque clothing, the most visible change of all is the tail which is roughly two and a half feet long, with sleek and ungodly soft fur. (Which, much to his dismay, involuntarily wags when he is pleased.) The only change to his Hollow Mask is that it becomes mirrored on his other cheek, and elongated, rising up and backward a little past his ear to a point, looking something akin to a set of small horns.
But the change isn't just for show. Pairing the wolf-like agility and movements with the fact that Skaeith is naturally a dexterous-style fighter makes him an annoying target to even some of the most skilled Quincy. But speed isn't all there is to this form; it's not without it's bite. (But that's an honor only reserved for the female opponents. Biting fetish.)
Adapting to his released state, honed with the countless years of hunting fellow Hollow, Skaeith takes unparalleled proficiency to hit-and-run tactics. Even more true to the form, his already heightened sense of smell and hearing return to their peak, easily on par with a canine's.
Ultimate Ability:
Sombre Espada - Due to immense training and specialization within his own element, Skaeith is able to command and manipulate and control his own Shadow, able to shape, control (The control is practically Telekinesis in a sense, but at the same time, it's not), form, move, and manifest itself as whatever he desires . Be it armor, weapons, spikes, etc. The weapon/armor created is incredibly sturdy or sharp, as it's made of and reinforced purely by the Espada's own Shadow (Elemental) and Reiatsu. However, the armor is difficult to maintain for more than a few seconds. Also, making a weapon or armor rids Skaeith of the Shadow his body normally casts upon the ground for the duration of use. Shadows created from the Release of his Resurreccion may also be manipulated. Through the benefits of rigorous training, trial and error, Skaeith has become so familiar with the Dark/Shadow element he can look at a Shadow a faint crimson will outline of it, practically a mirror reflection of the object from which the Shadow is cast. This will also highlight every body part or feature of the object (Shadow Sight). Any Shadow that Skaeith creates may be manipulated. By melding multiple Shadows into one, the power of the resulting Shadow will be increased depending on how many are utilized.
Techniques/General Information:
Skaeith possesses an affinity for the element of Shadows, and has developed a small arsenal of techniques utilizing it. Furthermore, he may manipulate freely his own Shadow, or any other Shadow of his creation. This can range from creating weapons ranging from swords to spears, etc; a coating that acts as armor (But is very draining and cannot be maintained for longer than seven seconds), to shrinking, expanding, dividing, and even causing spikes to shoot upward from said Shadow. Seeing as all manifestations are born solely of Skaeith's power and Spiritual energy, they are further solely his to control. For instance, if he were to make a wall of Shadow, none other than he would be able to "Step" into it, even if they possessed an ability identical to Shadow Step. If they are capable of launching an attack into a shadow and making it continue via a different shadow, they would be unable to continue it through any of Skaeith's manifestations regardless of his being in Sealed or Resurreccion Form.
Séptima Sombra/Seventh Shadow - Immediately upon Skaeith's Resurreccion, seven "Shadows" surface. They are circular with an area of two feet, and branch off of no object. "Stepping" from any of these seven Shadows is less strenuous, more conserving of his Reiatsu and physical Stamina. These "Shadows" are basically pools of dark energy with a link to the Shadow Plane, as are any other shadows Skaeith has under his control, so they cannot simply be illuminated and removed.
[This Technique cannot stack with itself. Usage Limit: 3. Cooldown: 6]
Velo de la Nocturne/Veil of the Nocturne - A semi-transparent, black (with tints of gray here and there) aura surrounds the Arrancar's entire figure, made of Shadow. There are actually two layers to this "veil", one that is skin tight around him, and another that is barely separate from the first layer. The veil acts somewhat as a Biohazard suit, granting him moderate but not extreme protections to heat, chill, etc. Airborne poisons and things of that nature are more effectively resisted, also serving as a minor armor as well as prevent external animosities from entering Skaeith's body. If necessary, the Veil may be dissipated completely, and an entirely new one can rise up to it's place at the cost of some Reiatsu. Finally, it is a Shadow, therefore can be manipulated. Anything created from it may be used freely as if it were an appendage of his own body. While wearing the Veil, Skaeith takes more damage than normal from Light-based attacks (Granted they hit, of course), as he is merging with the Element of Shadow; and Light is the natural opposition.
[6 Round Duration. 9 Round Cooldown. The Veil may be dissipated to mid-Duration and re-summoned as necessary, resuming where it had left off on the Duration count.]